Windows X64 平台驱动级内存读写库
Windows X64 平台驱动级内存读写库,方便无痕游戏辅助开发
目前支持:Win10 ~ Latest
Warning: Progressing Project...
API:
static BOOL Install(); // 驱动安装
static VOID Uninstall(); // 驱动卸载
static DWORD Test(IN DWORD num); // 驱动测试: 如果正常 返回 num+1
// Read
static BOOL ReadBytes(IN DWORD pid, IN DWORD64 address, IN DWORD size, OUT BYTE* data); // 读字节集: data需自己申请空间且确保空间大于size
static BOOL ReadByte(IN DWORD pid, IN DWORD64 address, OUT BYTE* data); // 读字节
static BOOL ReadShort(IN DWORD pid, IN DWORD64 address, OUT SHORT* data); // 读短整数
static BOOL ReadInt(IN DWORD pid, IN DWORD64 address, OUT INT* data); // 读整数
static BOOL ReadLong(IN DWORD pid, IN DWORD64 address, OUT LONGLONG* data); // 读长整数
static BOOL ReadFloat(IN DWORD pid, IN DWORD64 address, OUT FLOAT* data); // 读小数
static BOOL ReadDouble(IN DWORD pid, IN DWORD64 address, OUT DOUBLE* data); // 读双精度小数
// Write
static BOOL WriteBytes(IN DWORD pid, IN DWORD64 address, IN DWORD size, IN BYTE* data); // 写字节集: data为写入数据 确保一次写入小于1000字节
static BOOL WriteByte(IN DWORD pid, IN DWORD64 address, IN BYTE data); // 写字节
static BOOL WriteShort(IN DWORD pid, IN DWORD64 address, IN SHORT data); // 写短整数
static BOOL WriteInt(IN DWORD pid, IN DWORD64 address, IN INT data); // 写整数
static BOOL WriteLong(IN DWORD pid, IN DWORD64 address, IN LONGLONG data); // 写长整数
static BOOL WriteFloat(IN DWORD pid, IN DWORD64 address, IN FLOAT data); // 写小数
static BOOL WriteDouble(IN DWORD pid, IN DWORD64 address, IN DOUBLE data); // 写双精度小数
// Keyboard and Mouse
static BOOL KeyDown(IN USHORT keyCode); // 键盘按下
static BOOL keyUp(IN USHORT keyCode); // 键盘弹起
static BOOL MouseLeftButtonDown(); // 鼠标左键按下
static BOOL MouseLeftButtonUp(); // 鼠标左键弹起
static BOOL MouseRightButtonDown(); // 鼠标右键按下
static BOOL MouseRightButtonUp(); // 鼠标右键弹起
static BOOL MouseMiddleButtonDown(); // 鼠标滚轮按下
static BOOL MouseMiddleButtonUp(); // 鼠标滚轮弹起
static BOOL MouseMoveRelative(IN LONG dx, IN LONG dy); // 鼠标相对移动
static BOOL MouseMoveAbsolute(IN LONG dx, IN LONG dy); // 鼠标绝对移动
// GDI Draw
static BOOL GDIDrawInit(IN DRAW_LOOP drawLoop, IN INT fontSize = 16); // 初始化绘制
static BOOL GDIDrawDestroy(); // 结束绘制
static BOOL GDIDrawFps(); // 绘制FPS
static BOOL GDIDrawText(IN LONG x, IN LONG y, IN LPCWSTR str, IN COLORREF color, IN INT fontSize = 16); // 绘制文本
static BOOL GDIDrawLine(IN LONG x1, IN LONG y1, IN LONG x2, IN LONG y2, IN LONG lineWidth, IN COLORREF color); // 绘制线条
static BOOL GDIDrawRect(IN LONG x, IN LONG y, IN LONG width, IN LONG height, IN LONG lineWidth, IN COLORREF color); // 绘制矩形
static BOOL GDIDrawRectFill(IN LONG x, IN LONG y, IN LONG width, IN LONG height, IN COLORREF color); // 填充矩形
static BOOL GDIDrawCircle(IN LONG x, IN LONG y, IN LONG r, IN COLORREF color, IN LONG lineCount, IN LONG lineWidth); // 绘制圆圈
// D3DX9 Draw
static BOOL D3DDrawInit(IN DRAW_LOOP drawLoop, IN INT fontSize = 16); // 初始化绘制
static BOOL D3DDrawDestroy(); // 结束绘制
static BOOL D3DDrawFps(IN INT fontSzie); // 绘制FPS
static BOOL D3DDrawText(IN LONG x, IN LONG y, IN LPCWSTR str, IN D3DCOLOR color, IN INT fontSize = 16); // 绘制文本
static BOOL D3DDrawLine(IN FLOAT x1, IN FLOAT y1, IN FLOAT x2, IN FLOAT y2, IN FLOAT lineWidth, IN D3DCOLOR color); // 绘制线条
static BOOL D3DDrawRect(IN FLOAT x, IN FLOAT y, IN FLOAT width, IN FLOAT height, IN FLOAT lineWidth, IN D3DCOLOR color); // 绘制矩形
static BOOL D3DDrawRectFill(IN FLOAT x, IN FLOAT y, IN FLOAT width, IN FLOAT height, IN D3DCOLOR color); // 填充矩形
static BOOL D3DDrawCircle(IN FLOAT x, IN FLOAT y, IN FLOAT r, IN D3DCOLOR color, IN LONG lineCount, IN FLOAT lineWidth); // 绘制圆圈
// IMGUI DX11 Draw
static BOOL IMGDrawInit(IN DRAW_LOOP drawLoop, IN INT fontSize = 16); // 初始化绘制
static BOOL IMGDrawDestroy(); // 结束绘制
static BOOL IMGDrawFps(); // 绘制FPS
static BOOL IMGDrawText(IN FLOAT x, IN FLOAT y, IN LPCWSTR str, IN IMGCOLOR color); // 绘制文本
static BOOL IMGDrawLine(IN FLOAT x1, IN FLOAT y1, IN FLOAT x2, IN FLOAT y2, IN FLOAT lineWidth, IN IMGCOLOR color); // 绘制线条
static BOOL IMGDrawRect(IN FLOAT x, IN FLOAT y, IN FLOAT width, IN FLOAT height, IN FLOAT lineWidth, IN IMGCOLOR color); // 绘制矩形
static BOOL IMGDrawRectFill(IN FLOAT x, IN FLOAT y, IN FLOAT width, IN FLOAT height, IN IMGCOLOR color); // 填充矩形
static BOOL IMGDrawCircle(IN FLOAT x, IN FLOAT y, IN FLOAT r, IN IMGCOLOR color, IN LONG lineCount, IN FLOAT lineWidth); // 绘制圆圈
// Utils
static BOOL ForceDeleteFile(IN PCWSTR filePath); // 强制删除文件 filePath 为宽字符路径 例如 L"C:\\123.exe"
static DWORD64 GetModuleBase(IN DWORD pid, IN PCWSTR moduleName); // 取进程模块基址
static BOOL ProcessHide(IN DWORD pid, IN BOOL hide = TRUE); // 隐藏进程 hide==0时回复隐藏 Warning: 如果要用绘制,请先初始化绘制模块再隐藏进程
static BOOL WindowHide(IN HWND hwnd); // 隐藏窗口 反截图
static DWORD GetProcessId(IN PCWSTR processName);// 根据进程名称获取ID
static BOOL InjectDll(IN DWORD pid, IN PCWSTR dllPath);// DLL注入ToDo:
MDL Read MDL 读内存
MDL Write MDL 写内存
Keyboard and Mouse 驱动键鼠
GetModuleBase 取进程模块基址
ForceDeleteFile 强删文件
ProcessHide 进程隐藏
WindowHide 窗口隐藏
GetProcessId 获取进程 ID
InjectDll DLL 注入
GDI 绘制 API
D3D DX9 绘制 API
IMGUI DX11 绘制 API
打包为 Lib 和 Dll
转易语言模块
驱动隐藏
许可协议:
CC BY 4.0